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- jsPlumb.Connectors.SVGBezier = function(curviness)
- {
- var paper = null;
-
- jsPlumb.Connectors.Bezier.apply(this, arguments);
-
- this.paint = function(d, ctx) {
- if (paper) paper.remove(); // not ideal. we want to just move it, really.
- // this is just an experiment right now. things will improve.
- paper = Raphael(d[0], d[1], d[2], d[3]);
- var path = "M " + d[4] + " " + d[5] + " C " + d[8] + " " + d[9] + " " + d[10] + " " + d[11] + " " + d[6] + " " + d[7];
-
- // todo the stroke style etc should be passed in here, not read out of the context.
- // it's only like this because the original implementation painted on canvas, and jsPlumb
- // was taking care of paint styles etc.
-
- paper.path(path).attr({
- stroke:ctx.strokeStyle,
- "stroke-width":ctx.lineWidth
- });
- };
- };
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