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- /**
- * jqPlot
- * Pure JavaScript plotting plugin using jQuery
- *
- * Version: @VERSION
- * Revision: @REVISION
- *
- * Copyright (c) 2009-2013 Chris Leonello
- * jqPlot is currently available for use in all personal or commercial projects
- * under both the MIT (http://www.opensource.org/licenses/mit-license.php) and GPL
- * version 2.0 (http://www.gnu.org/licenses/gpl-2.0.html) licenses. This means that you can
- * choose the license that best suits your project and use it accordingly.
- *
- * Although not required, the author would appreciate an email letting him
- * know of any substantial use of jqPlot. You can reach the author at:
- * chris at jqplot dot com or see http://www.jqplot.com/info.php .
- *
- * If you are feeling kind and generous, consider supporting the project by
- * making a donation at: http://www.jqplot.com/donate.php .
- *
- * sprintf functions contained in jqplot.sprintf.js by Ash Searle:
- *
- * version 2007.04.27
- * author Ash Searle
- * http://hexmen.com/blog/2007/03/printf-sprintf/
- * http://hexmen.com/js/sprintf.js
- * The author (Ash Searle) has placed this code in the public domain:
- * "This code is unrestricted: you are free to use it however you like."
- *
- */
- (function($) {
- // Class: $.jqplot.CanvasGridRenderer
- // The default jqPlot grid renderer, creating a grid on a canvas element.
- // The renderer has no additional options beyond the <Grid> class.
- $.jqplot.CanvasGridRenderer = function(){
- this.shadowRenderer = new $.jqplot.ShadowRenderer();
- };
-
- // called with context of Grid object
- $.jqplot.CanvasGridRenderer.prototype.init = function(options) {
- this._ctx;
- $.extend(true, this, options);
- // set the shadow renderer options
- var sopts = {lineJoin:'miter', lineCap:'round', fill:false, isarc:false, angle:this.shadowAngle, offset:this.shadowOffset, alpha:this.shadowAlpha, depth:this.shadowDepth, lineWidth:this.shadowWidth, closePath:false, strokeStyle:this.shadowColor};
- this.renderer.shadowRenderer.init(sopts);
- };
-
- // called with context of Grid.
- $.jqplot.CanvasGridRenderer.prototype.createElement = function(plot) {
- var elem;
- // Memory Leaks patch
- if (this._elem) {
- if ($.jqplot.use_excanvas && window.G_vmlCanvasManager.uninitElement !== undefined) {
- elem = this._elem.get(0);
- window.G_vmlCanvasManager.uninitElement(elem);
- elem = null;
- }
-
- this._elem.emptyForce();
- this._elem = null;
- }
-
- elem = plot.canvasManager.getCanvas();
- var w = this._plotDimensions.width;
- var h = this._plotDimensions.height;
- elem.width = w;
- elem.height = h;
- this._elem = $(elem);
- this._elem.addClass('jqplot-grid-canvas');
- this._elem.css({ position: 'absolute', left: 0, top: 0 });
-
- elem = plot.canvasManager.initCanvas(elem);
- this._top = this._offsets.top;
- this._bottom = h - this._offsets.bottom;
- this._left = this._offsets.left;
- this._right = w - this._offsets.right;
- this._width = this._right - this._left;
- this._height = this._bottom - this._top;
- // avoid memory leak
- elem = null;
- return this._elem;
- };
-
- $.jqplot.CanvasGridRenderer.prototype.draw = function() {
- this._ctx = this._elem.get(0).getContext("2d");
- var ctx = this._ctx;
- var axes = this._axes;
- // Add the grid onto the grid canvas. This is the bottom most layer.
- ctx.save();
- ctx.clearRect(0, 0, this._plotDimensions.width, this._plotDimensions.height);
- ctx.fillStyle = this.backgroundColor || this.background;
- ctx.fillRect(this._left, this._top, this._width, this._height);
-
- ctx.save();
- ctx.lineJoin = 'miter';
- ctx.lineCap = 'butt';
- ctx.lineWidth = this.gridLineWidth;
- ctx.strokeStyle = this.gridLineColor;
- var b, e, s, m;
- var ax = ['xaxis', 'yaxis', 'x2axis', 'y2axis'];
- for (var i=4; i>0; i--) {
- var name = ax[i-1];
- var axis = axes[name];
- var ticks = axis._ticks;
- var numticks = ticks.length;
- if (axis.show) {
- if (axis.drawBaseline) {
- var bopts = {};
- if (axis.baselineWidth !== null) {
- bopts.lineWidth = axis.baselineWidth;
- }
- if (axis.baselineColor !== null) {
- bopts.strokeStyle = axis.baselineColor;
- }
- switch (name) {
- case 'xaxis':
- drawLine (this._left, this._bottom, this._right, this._bottom, bopts);
- break;
- case 'yaxis':
- drawLine (this._left, this._bottom, this._left, this._top, bopts);
- break;
- case 'x2axis':
- drawLine (this._left, this._bottom, this._right, this._bottom, bopts);
- break;
- case 'y2axis':
- drawLine (this._right, this._bottom, this._right, this._top, bopts);
- break;
- }
- }
- for (var j=numticks; j>0; j--) {
- var t = ticks[j-1];
- if (t.show) {
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (name) {
- case 'xaxis':
- // draw the grid line if we should
- if (t.showGridline && this.drawGridlines && ((!t.isMinorTick && axis.drawMajorGridlines) || (t.isMinorTick && axis.drawMinorGridlines)) ) {
- drawLine(pos, this._top, pos, this._bottom);
- }
- // draw the mark
- if (t.showMark && t.mark && ((!t.isMinorTick && axis.drawMajorTickMarks) || (t.isMinorTick && axis.drawMinorTickMarks)) ) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (m) {
- case 'outside':
- b = this._bottom;
- e = this._bottom+s;
- break;
- case 'inside':
- b = this._bottom-s;
- e = this._bottom;
- break;
- case 'cross':
- b = this._bottom-s;
- e = this._bottom+s;
- break;
- default:
- b = this._bottom;
- e = this._bottom+s;
- break;
- }
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false});
- }
- // draw the line
- drawLine(pos, b, pos, e);
- }
- break;
- case 'yaxis':
- // draw the grid line
- if (t.showGridline && this.drawGridlines && ((!t.isMinorTick && axis.drawMajorGridlines) || (t.isMinorTick && axis.drawMinorGridlines)) ) {
- drawLine(this._right, pos, this._left, pos);
- }
- // draw the mark
- if (t.showMark && t.mark && ((!t.isMinorTick && axis.drawMajorTickMarks) || (t.isMinorTick && axis.drawMinorTickMarks)) ) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (m) {
- case 'outside':
- b = this._left-s;
- e = this._left;
- break;
- case 'inside':
- b = this._left;
- e = this._left+s;
- break;
- case 'cross':
- b = this._left-s;
- e = this._left+s;
- break;
- default:
- b = this._left-s;
- e = this._left;
- break;
- }
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
- }
- drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
- }
- break;
- case 'x2axis':
- // draw the grid line
- if (t.showGridline && this.drawGridlines && ((!t.isMinorTick && axis.drawMajorGridlines) || (t.isMinorTick && axis.drawMinorGridlines)) ) {
- drawLine(pos, this._bottom, pos, this._top);
- }
- // draw the mark
- if (t.showMark && t.mark && ((!t.isMinorTick && axis.drawMajorTickMarks) || (t.isMinorTick && axis.drawMinorTickMarks)) ) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (m) {
- case 'outside':
- b = this._top-s;
- e = this._top;
- break;
- case 'inside':
- b = this._top;
- e = this._top+s;
- break;
- case 'cross':
- b = this._top-s;
- e = this._top+s;
- break;
- default:
- b = this._top-s;
- e = this._top;
- break;
- }
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false});
- }
- drawLine(pos, b, pos, e);
- }
- break;
- case 'y2axis':
- // draw the grid line
- if (t.showGridline && this.drawGridlines && ((!t.isMinorTick && axis.drawMajorGridlines) || (t.isMinorTick && axis.drawMinorGridlines)) ) {
- drawLine(this._left, pos, this._right, pos);
- }
- // draw the mark
- if (t.showMark && t.mark && ((!t.isMinorTick && axis.drawMajorTickMarks) || (t.isMinorTick && axis.drawMinorTickMarks)) ) {
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- switch (m) {
- case 'outside':
- b = this._right;
- e = this._right+s;
- break;
- case 'inside':
- b = this._right-s;
- e = this._right;
- break;
- case 'cross':
- b = this._right-s;
- e = this._right+s;
- break;
- default:
- b = this._right;
- e = this._right+s;
- break;
- }
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
- }
- drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
- }
- break;
- default:
- break;
- }
- }
- }
- t = null;
- }
- axis = null;
- ticks = null;
- }
- // Now draw grid lines for additional y axes
- //////
- // TO DO: handle yMidAxis
- //////
- ax = ['y3axis', 'y4axis', 'y5axis', 'y6axis', 'y7axis', 'y8axis', 'y9axis', 'yMidAxis'];
- for (var i=7; i>0; i--) {
- var axis = axes[ax[i-1]];
- var ticks = axis._ticks;
- if (axis.show) {
- var tn = ticks[axis.numberTicks-1];
- var t0 = ticks[0];
- var left = axis.getLeft();
- var points = [[left, tn.getTop() + tn.getHeight()/2], [left, t0.getTop() + t0.getHeight()/2 + 1.0]];
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, points, {lineCap:'butt', fill:false, closePath:false});
- }
- // draw the line
- drawLine(points[0][0], points[0][1], points[1][0], points[1][1], {lineCap:'butt', strokeStyle:axis.borderColor, lineWidth:axis.borderWidth});
- // draw the tick marks
- for (var j=ticks.length; j>0; j--) {
- var t = ticks[j-1];
- s = t.markSize;
- m = t.mark;
- var pos = Math.round(axis.u2p(t.value)) + 0.5;
- if (t.showMark && t.mark) {
- switch (m) {
- case 'outside':
- b = left;
- e = left+s;
- break;
- case 'inside':
- b = left-s;
- e = left;
- break;
- case 'cross':
- b = left-s;
- e = left+s;
- break;
- default:
- b = left;
- e = left+s;
- break;
- }
- points = [[b,pos], [e,pos]];
- // draw the shadow
- if (this.shadow) {
- this.renderer.shadowRenderer.draw(ctx, points, {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});
- }
- // draw the line
- drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});
- }
- t = null;
- }
- t0 = null;
- }
- axis = null;
- ticks = null;
- }
-
- ctx.restore();
-
- function drawLine(bx, by, ex, ey, opts) {
- ctx.save();
- opts = opts || {};
- if (opts.lineWidth == null || opts.lineWidth != 0){
- $.extend(true, ctx, opts);
- ctx.beginPath();
- ctx.moveTo(bx, by);
- ctx.lineTo(ex, ey);
- ctx.stroke();
- ctx.restore();
- }
- }
-
- if (this.shadow) {
- var points = [[this._left, this._bottom], [this._right, this._bottom], [this._right, this._top]];
- this.renderer.shadowRenderer.draw(ctx, points);
- }
- // Now draw border around grid. Use axis border definitions. start at
- // upper left and go clockwise.
- if (this.borderWidth != 0 && this.drawBorder) {
- drawLine (this._left, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});
- drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth});
- drawLine (this._right, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});
- drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});
- }
- // ctx.lineWidth = this.borderWidth;
- // ctx.strokeStyle = this.borderColor;
- // ctx.strokeRect(this._left, this._top, this._width, this._height);
-
- ctx.restore();
- ctx = null;
- axes = null;
- };
- })(jQuery);
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