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- /*!
- * jQuery UI Effects Bounce 1.11.4
- * http://jqueryui.com
- *
- * Copyright jQuery Foundation and other contributors
- * Released under the MIT license.
- * http://jquery.org/license
- *
- * http://api.jqueryui.com/bounce-effect/
- */
- (function( factory ) {
- if ( typeof define === "function" && define.amd ) {
- // AMD. Register as an anonymous module.
- define([
- "jquery",
- "./effect"
- ], factory );
- } else {
- // Browser globals
- factory( jQuery );
- }
- }(function( $ ) {
- return $.effects.effect.bounce = function( o, done ) {
- var el = $( this ),
- props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
- // defaults:
- mode = $.effects.setMode( el, o.mode || "effect" ),
- hide = mode === "hide",
- show = mode === "show",
- direction = o.direction || "up",
- distance = o.distance,
- times = o.times || 5,
- // number of internal animations
- anims = times * 2 + ( show || hide ? 1 : 0 ),
- speed = o.duration / anims,
- easing = o.easing,
- // utility:
- ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
- motion = ( direction === "up" || direction === "left" ),
- i,
- upAnim,
- downAnim,
- // we will need to re-assemble the queue to stack our animations in place
- queue = el.queue(),
- queuelen = queue.length;
- // Avoid touching opacity to prevent clearType and PNG issues in IE
- if ( show || hide ) {
- props.push( "opacity" );
- }
- $.effects.save( el, props );
- el.show();
- $.effects.createWrapper( el ); // Create Wrapper
- // default distance for the BIGGEST bounce is the outer Distance / 3
- if ( !distance ) {
- distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
- }
- if ( show ) {
- downAnim = { opacity: 1 };
- downAnim[ ref ] = 0;
- // if we are showing, force opacity 0 and set the initial position
- // then do the "first" animation
- el.css( "opacity", 0 )
- .css( ref, motion ? -distance * 2 : distance * 2 )
- .animate( downAnim, speed, easing );
- }
- // start at the smallest distance if we are hiding
- if ( hide ) {
- distance = distance / Math.pow( 2, times - 1 );
- }
- downAnim = {};
- downAnim[ ref ] = 0;
- // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
- for ( i = 0; i < times; i++ ) {
- upAnim = {};
- upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
- el.animate( upAnim, speed, easing )
- .animate( downAnim, speed, easing );
- distance = hide ? distance * 2 : distance / 2;
- }
- // Last Bounce when Hiding
- if ( hide ) {
- upAnim = { opacity: 0 };
- upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
- el.animate( upAnim, speed, easing );
- }
- el.queue(function() {
- if ( hide ) {
- el.hide();
- }
- $.effects.restore( el, props );
- $.effects.removeWrapper( el );
- done();
- });
- // inject all the animations we just queued to be first in line (after "inprogress")
- if ( queuelen > 1) {
- queue.splice.apply( queue,
- [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
- }
- el.dequeue();
- };
- }));
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