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- /*globals $, svgedit*/
- /*jslint vars: true, eqeq: true, todo: true*/
- /**
- * Package: svgedit.draw
- *
- * Licensed under the MIT License
- *
- * Copyright(c) 2011 Jeff Schiller
- */
- // Dependencies:
- // 1) jQuery
- // 2) browser.js
- // 3) svgutils.js
- (function() {'use strict';
- if (!svgedit.draw) {
- svgedit.draw = {};
- }
- // alias
- var NS = svgedit.NS;
- var visElems = 'a,circle,ellipse,foreignObject,g,image,line,path,polygon,polyline,rect,svg,text,tspan,use'.split(',');
- var RandomizeModes = {
- LET_DOCUMENT_DECIDE: 0,
- ALWAYS_RANDOMIZE: 1,
- NEVER_RANDOMIZE: 2
- };
- var randomize_ids = RandomizeModes.LET_DOCUMENT_DECIDE;
- /**
- * This class encapsulates the concept of a layer in the drawing
- * @param {String} name - Layer name
- * @param {SVGGElement} child - Layer SVG group.
- */
- svgedit.draw.Layer = function(name, group) {
- this.name_ = name;
- this.group_ = group;
- };
- /**
- * @returns {string} The layer name
- */
- svgedit.draw.Layer.prototype.getName = function() {
- return this.name_;
- };
- /**
- * @returns {SVGGElement} The layer SVG group
- */
- svgedit.draw.Layer.prototype.getGroup = function() {
- return this.group_;
- };
- /**
- * Called to ensure that drawings will or will not have randomized ids.
- * The currentDrawing will have its nonce set if it doesn't already.
- * @param {boolean} enableRandomization - flag indicating if documents should have randomized ids
- * @param {svgedit.draw.Drawing} currentDrawing
- */
- svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) {
- randomize_ids = enableRandomization === false ?
- RandomizeModes.NEVER_RANDOMIZE :
- RandomizeModes.ALWAYS_RANDOMIZE;
- if (randomize_ids == RandomizeModes.ALWAYS_RANDOMIZE && !currentDrawing.getNonce()) {
- currentDrawing.setNonce(Math.floor(Math.random() * 100001));
- } else if (randomize_ids == RandomizeModes.NEVER_RANDOMIZE && currentDrawing.getNonce()) {
- currentDrawing.clearNonce();
- }
- };
- /**
- * This class encapsulates the concept of a SVG-edit drawing
- * @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
- * encapsulates. If the svgElem has a se:nonce attribute on it, then
- * IDs will use the nonce as they are generated.
- * @param {String=svg_} [opt_idPrefix] - The ID prefix to use.
- */
- svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
- if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
- svgElem.tagName != 'svg' || svgElem.namespaceURI != NS.SVG) {
- throw "Error: svgedit.draw.Drawing instance initialized without a <svg> element";
- }
- /**
- * The SVG DOM Element that represents this drawing.
- * @type {SVGSVGElement}
- */
- this.svgElem_ = svgElem;
-
- /**
- * The latest object number used in this drawing.
- * @type {number}
- */
- this.obj_num = 0;
-
- /**
- * The prefix to prepend to each element id in the drawing.
- * @type {String}
- */
- this.idPrefix = opt_idPrefix || "svg_";
-
- /**
- * An array of released element ids to immediately reuse.
- * @type {Array.<number>}
- */
- this.releasedNums = [];
- /**
- * The z-ordered array of tuples containing layer names and <g> elements.
- * The first layer is the one at the bottom of the rendering.
- * TODO: Turn this into an Array.<Layer>
- * @type {Array.<Array.<String, SVGGElement>>}
- */
- this.all_layers = [];
- /**
- * The current layer being used.
- * TODO: Make this a {Layer}.
- * @type {SVGGElement}
- */
- this.current_layer = null;
- /**
- * The nonce to use to uniquely identify elements across drawings.
- * @type {!String}
- */
- this.nonce_ = '';
- var n = this.svgElem_.getAttributeNS(NS.SE, 'nonce');
- // If already set in the DOM, use the nonce throughout the document
- // else, if randomizeIds(true) has been called, create and set the nonce.
- if (!!n && randomize_ids != RandomizeModes.NEVER_RANDOMIZE) {
- this.nonce_ = n;
- } else if (randomize_ids == RandomizeModes.ALWAYS_RANDOMIZE) {
- this.setNonce(Math.floor(Math.random() * 100001));
- }
- };
- /**
- * @param {string} id Element ID to retrieve
- * @returns {Element} SVG element within the root SVGSVGElement
- */
- svgedit.draw.Drawing.prototype.getElem_ = function (id) {
- if (this.svgElem_.querySelector) {
- // querySelector lookup
- return this.svgElem_.querySelector('#' + id);
- }
- // jQuery lookup: twice as slow as xpath in FF
- return $(this.svgElem_).find('[id=' + id + ']')[0];
- };
- /**
- * @returns {SVGSVGElement}
- */
- svgedit.draw.Drawing.prototype.getSvgElem = function () {
- return this.svgElem_;
- };
- /**
- * @returns {!string|number} The previously set nonce
- */
- svgedit.draw.Drawing.prototype.getNonce = function() {
- return this.nonce_;
- };
- /**
- * @param {!string|number} n The nonce to set
- */
- svgedit.draw.Drawing.prototype.setNonce = function(n) {
- this.svgElem_.setAttributeNS(NS.XMLNS, 'xmlns:se', NS.SE);
- this.svgElem_.setAttributeNS(NS.SE, 'se:nonce', n);
- this.nonce_ = n;
- };
- /**
- * Clears any previously set nonce
- */
- svgedit.draw.Drawing.prototype.clearNonce = function () {
- // We deliberately leave any se:nonce attributes alone,
- // we just don't use it to randomize ids.
- this.nonce_ = '';
- };
- /**
- * Returns the latest object id as a string.
- * @return {String} The latest object Id.
- */
- svgedit.draw.Drawing.prototype.getId = function () {
- return this.nonce_ ?
- this.idPrefix + this.nonce_ + '_' + this.obj_num :
- this.idPrefix + this.obj_num;
- };
- /**
- * Returns the next object Id as a string.
- * @return {String} The next object Id to use.
- */
- svgedit.draw.Drawing.prototype.getNextId = function () {
- var oldObjNum = this.obj_num;
- var restoreOldObjNum = false;
- // If there are any released numbers in the release stack,
- // use the last one instead of the next obj_num.
- // We need to temporarily use obj_num as that is what getId() depends on.
- if (this.releasedNums.length > 0) {
- this.obj_num = this.releasedNums.pop();
- restoreOldObjNum = true;
- } else {
- // If we are not using a released id, then increment the obj_num.
- this.obj_num++;
- }
- // Ensure the ID does not exist.
- var id = this.getId();
- while (this.getElem_(id)) {
- if (restoreOldObjNum) {
- this.obj_num = oldObjNum;
- restoreOldObjNum = false;
- }
- this.obj_num++;
- id = this.getId();
- }
- // Restore the old object number if required.
- if (restoreOldObjNum) {
- this.obj_num = oldObjNum;
- }
- return id;
- };
- /**
- * Releases the object Id, letting it be used as the next id in getNextId().
- * This method DOES NOT remove any elements from the DOM, it is expected
- * that client code will do this.
- * @param {string} id - The id to release.
- * @returns {boolean} True if the id was valid to be released, false otherwise.
- */
- svgedit.draw.Drawing.prototype.releaseId = function (id) {
- // confirm if this is a valid id for this Document, else return false
- var front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : '');
- if (typeof id !== 'string' || id.indexOf(front) !== 0) {
- return false;
- }
- // extract the obj_num of this id
- var num = parseInt(id.substr(front.length), 10);
- // if we didn't get a positive number or we already released this number
- // then return false.
- if (typeof num !== 'number' || num <= 0 || this.releasedNums.indexOf(num) != -1) {
- return false;
- }
-
- // push the released number into the released queue
- this.releasedNums.push(num);
- return true;
- };
- /**
- * Returns the number of layers in the current drawing.
- * @returns {integer} The number of layers in the current drawing.
- */
- svgedit.draw.Drawing.prototype.getNumLayers = function() {
- return this.all_layers.length;
- };
- /**
- * Check if layer with given name already exists
- * @param {string} name - The layer name to check
- */
- svgedit.draw.Drawing.prototype.hasLayer = function (name) {
- var i;
- for (i = 0; i < this.getNumLayers(); i++) {
- if(this.all_layers[i][0] == name) {return true;}
- }
- return false;
- };
- /**
- * Returns the name of the ith layer. If the index is out of range, an empty string is returned.
- * @param {integer} i - The zero-based index of the layer you are querying.
- * @returns {string} The name of the ith layer (or the empty string if none found)
- */
- svgedit.draw.Drawing.prototype.getLayerName = function (i) {
- if (i >= 0 && i < this.getNumLayers()) {
- return this.all_layers[i][0];
- }
- return '';
- };
- /**
- * @returns {SVGGElement} The SVGGElement representing the current layer.
- */
- svgedit.draw.Drawing.prototype.getCurrentLayer = function() {
- return this.current_layer;
- };
- /**
- * Returns the name of the currently selected layer. If an error occurs, an empty string
- * is returned.
- * @returns The name of the currently active layer (or the empty string if none found).
- */
- svgedit.draw.Drawing.prototype.getCurrentLayerName = function () {
- var i;
- for (i = 0; i < this.getNumLayers(); ++i) {
- if (this.all_layers[i][1] == this.current_layer) {
- return this.getLayerName(i);
- }
- }
- return '';
- };
- /**
- * Sets the current layer. If the name is not a valid layer name, then this
- * function returns false. Otherwise it returns true. This is not an
- * undo-able action.
- * @param {string} name - The name of the layer you want to switch to.
- * @returns {boolean} true if the current layer was switched, otherwise false
- */
- svgedit.draw.Drawing.prototype.setCurrentLayer = function(name) {
- var i;
- for (i = 0; i < this.getNumLayers(); ++i) {
- if (name == this.getLayerName(i)) {
- if (this.current_layer != this.all_layers[i][1]) {
- this.current_layer.setAttribute("style", "pointer-events:none");
- this.current_layer = this.all_layers[i][1];
- this.current_layer.setAttribute("style", "pointer-events:all");
- }
- return true;
- }
- }
- return false;
- };
- /**
- * Deletes the current layer from the drawing and then clears the selection.
- * This function then calls the 'changed' handler. This is an undoable action.
- * @returns {SVGGElement} The SVGGElement of the layer removed or null.
- */
- svgedit.draw.Drawing.prototype.deleteCurrentLayer = function() {
- if (this.current_layer && this.getNumLayers() > 1) {
- // actually delete from the DOM and return it
- var parent = this.current_layer.parentNode;
- var nextSibling = this.current_layer.nextSibling;
- var oldLayerGroup = parent.removeChild(this.current_layer);
- this.identifyLayers();
- return oldLayerGroup;
- }
- return null;
- };
- /**
- * Updates layer system and sets the current layer to the
- * top-most layer (last <g> child of this drawing).
- */
- svgedit.draw.Drawing.prototype.identifyLayers = function() {
- this.all_layers = [];
- var numchildren = this.svgElem_.childNodes.length;
- // loop through all children of SVG element
- var orphans = [], layernames = [];
- var a_layer = null;
- var childgroups = false;
- var i;
- for (i = 0; i < numchildren; ++i) {
- var child = this.svgElem_.childNodes.item(i);
- // for each g, find its layer name
- if (child && child.nodeType == 1) {
- if (child.tagName == "g") {
- childgroups = true;
- var name = $("title", child).text();
- // Hack for Opera 10.60
- if(!name && svgedit.browser.isOpera() && child.querySelectorAll) {
- name = $(child.querySelectorAll('title')).text();
- }
- // store layer and name in global variable
- if (name) {
- layernames.push(name);
- this.all_layers.push( [name, child] );
- a_layer = child;
- svgedit.utilities.walkTree(child, function(e){e.setAttribute("style", "pointer-events:inherit");});
- a_layer.setAttribute("style", "pointer-events:none");
- }
- // if group did not have a name, it is an orphan
- else {
- orphans.push(child);
- }
- }
- // if child has is "visible" (i.e. not a <title> or <defs> element), then it is an orphan
- else if(~visElems.indexOf(child.nodeName)) {
- var bb = svgedit.utilities.getBBox(child);
- orphans.push(child);
- }
- }
- }
-
- // create a new layer and add all the orphans to it
- var svgdoc = this.svgElem_.ownerDocument;
- if (orphans.length > 0 || !childgroups) {
- i = 1;
- // TODO(codedread): What about internationalization of "Layer"?
- while (layernames.indexOf(("Layer " + i)) >= 0) { i++; }
- var newname = "Layer " + i;
- a_layer = svgdoc.createElementNS(NS.SVG, "g");
- var layer_title = svgdoc.createElementNS(NS.SVG, "title");
- layer_title.textContent = newname;
- a_layer.appendChild(layer_title);
- var j;
- for (j = 0; j < orphans.length; ++j) {
- a_layer.appendChild(orphans[j]);
- }
- this.svgElem_.appendChild(a_layer);
- this.all_layers.push( [newname, a_layer] );
- }
- svgedit.utilities.walkTree(a_layer, function(e){e.setAttribute("style", "pointer-events:inherit");});
- this.current_layer = a_layer;
- this.current_layer.setAttribute("style", "pointer-events:all");
- };
- /**
- * Creates a new top-level layer in the drawing with the given name and
- * sets the current layer to it.
- * @param {string} name - The given name
- * @returns {SVGGElement} The SVGGElement of the new layer, which is
- * also the current layer of this drawing.
- */
- svgedit.draw.Drawing.prototype.createLayer = function(name) {
- var svgdoc = this.svgElem_.ownerDocument;
- var new_layer = svgdoc.createElementNS(NS.SVG, "g");
- var layer_title = svgdoc.createElementNS(NS.SVG, "title");
- layer_title.textContent = name;
- new_layer.appendChild(layer_title);
- this.svgElem_.appendChild(new_layer);
- this.identifyLayers();
- return new_layer;
- };
- /**
- * Returns whether the layer is visible. If the layer name is not valid,
- * then this function returns false.
- * @param {string} layername - The name of the layer which you want to query.
- * @returns {boolean} The visibility state of the layer, or false if the layer name was invalid.
- */
- svgedit.draw.Drawing.prototype.getLayerVisibility = function(layername) {
- // find the layer
- var layer = null;
- var i;
- for (i = 0; i < this.getNumLayers(); ++i) {
- if (this.getLayerName(i) == layername) {
- layer = this.all_layers[i][1];
- break;
- }
- }
- if (!layer) {return false;}
- return (layer.getAttribute('display') !== 'none');
- };
- /**
- * Sets the visibility of the layer. If the layer name is not valid, this
- * function returns false, otherwise it returns true. This is an
- * undo-able action.
- * @param {string} layername - The name of the layer to change the visibility
- * @param {boolean} bVisible - Whether the layer should be visible
- * @returns {?SVGGElement} The SVGGElement representing the layer if the
- * layername was valid, otherwise null.
- */
- svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible) {
- if (typeof bVisible !== 'boolean') {
- return null;
- }
- // find the layer
- var layer = null;
- var i;
- for (i = 0; i < this.getNumLayers(); ++i) {
- if (this.getLayerName(i) == layername) {
- layer = this.all_layers[i][1];
- break;
- }
- }
- if (!layer) {return null;}
-
- var oldDisplay = layer.getAttribute("display");
- if (!oldDisplay) {oldDisplay = "inline";}
- layer.setAttribute("display", bVisible ? "inline" : "none");
- return layer;
- };
- /**
- * Returns the opacity of the given layer. If the input name is not a layer, null is returned.
- * @param {string} layername - name of the layer on which to get the opacity
- * @returns {?number} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
- * if layername is not a valid layer
- */
- svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) {
- var i;
- for (i = 0; i < this.getNumLayers(); ++i) {
- if (this.getLayerName(i) == layername) {
- var g = this.all_layers[i][1];
- var opacity = g.getAttribute('opacity');
- if (!opacity) {
- opacity = '1.0';
- }
- return parseFloat(opacity);
- }
- }
- return null;
- };
- /**
- * Sets the opacity of the given layer. If the input name is not a layer,
- * nothing happens. If opacity is not a value between 0.0 and 1.0, then
- * nothing happens.
- * @param {string} layername - Name of the layer on which to set the opacity
- * @param {number} opacity - A float value in the range 0.0-1.0
- */
- svgedit.draw.Drawing.prototype.setLayerOpacity = function(layername, opacity) {
- if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) {
- return;
- }
- var i;
- for (i = 0; i < this.getNumLayers(); ++i) {
- if (this.getLayerName(i) == layername) {
- var g = this.all_layers[i][1];
- g.setAttribute("opacity", opacity);
- break;
- }
- }
- };
- }());
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