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- // http://ross.posterous.com/2008/08/19/iphone-touch-events-in-javascript/
- function touchHandler(event) {'use strict';
- var simulatedEvent,
- touches = event.changedTouches,
- first = touches[0],
- type = "";
- switch (event.type) {
- case "touchstart": type = "mousedown"; break;
- case "touchmove": type = "mousemove"; break;
- case "touchend": type = "mouseup"; break;
- default: return;
- }
- // initMouseEvent(type, canBubble, cancelable, view, clickCount,
- // screenX, screenY, clientX, clientY, ctrlKey,
- // altKey, shiftKey, metaKey, button, relatedTarget);
- simulatedEvent = document.createEvent("MouseEvent");
- simulatedEvent.initMouseEvent(type, true, true, window, 1,
- first.screenX, first.screenY,
- first.clientX, first.clientY, false,
- false, false, false, 0/*left*/, null);
- if (touches.length < 2) {
- first.target.dispatchEvent(simulatedEvent);
- event.preventDefault();
- }
- }
- document.addEventListener('touchstart', touchHandler, true);
- document.addEventListener('touchmove', touchHandler, true);
- document.addEventListener('touchend', touchHandler, true);
- document.addEventListener('touchcancel', touchHandler, true);
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