# coding: utf8 import locale import logging import signal import sys from dialog import Dialog from core import OrderListener from core.ConfigurationManager import SettingLoader from core.SynapseLauncher import SynapseLauncher from core.Utils import Utils from neurons.say.say import Say logging.basicConfig() logger = logging.getLogger("kalliope") def signal_handler(signal, frame): """ Used to catch a keyboard signal like Ctrl+C in order to kill the kalliope program :param signal: signal handler :param frame: execution frame """ print "\n" Utils.print_info("Ctrl+C pressed. Killing Kalliope") sys.exit(0) signal.signal(signal.SIGINT, signal_handler) class ShellGui: def __init__(self, brain=None): """ Load a GUI in a shell console for testing TTS, STT and brain configuration :param brain: The Brain object provided by the brain.yml :type brain: Brain .. seealso:: Brain """ # override brain self.brain = brain # get settings self.settings = SettingLoader.get_settings() locale.setlocale(locale.LC_ALL, '') self.d = Dialog(dialog="dialog") self.d.set_background_title("Kalliope shell UI") self.show_main_menu() def show_main_menu(self): """ Main menu of the shell UI. Provide a list of action the user can select to test his settings """ code, tag = self.d.menu("Test your Kalliope settings from this menu", choices=[("TTS", "Text to Speech"), ("STT", "Speech to text"), ("Synapses", "Run a synapse")]) if code == self.d.OK: if tag == "STT": self.show_stt_test_menu() if tag == "TTS": self.show_tts_test_menu() if tag == "Synapses": self.show_synapses_test_menu() def show_stt_test_menu(self): """ Show the list of available STT. Clicking on a STT will load the engine to catch the user audio and return a text """ # we get STT from settings stt_list = self.settings.stts logger.debug("Loaded stt list: %s" % str(stt_list)) choices = self._get_choices_tuple_from_list(stt_list) code, tag = self.d.menu("Select the STT to test:", choices=choices) # go back to the main menu if we choose "cancel" if code == self.d.CANCEL: self.show_main_menu() # if ok, call the target TTS engine and catch audio if code == self.d.OK: self.d.infobox("Please talk now") # the callback funtion will print the translated audio into text on the screen order_listener = OrderListener(callback=self.callback_stt, stt=str(tag)) order_listener.load_stt_plugin() def show_tts_test_menu(self, sentence_to_test=None): """ A menu for testing text to speech - select a TTS engine to test - type a sentence - press ok and listen the generated audio from the typed text :param sentence_to_test: the screen written sentence to test """ continue_bool = True # if we don't have yet a sentence to test, we ask the user to type one if sentence_to_test is None: # First, we ask the user to type a sentence that will be passed in the TTS code, sentence_to_test = self.d.inputbox("Please type the sentence you want to test", height=20, width=50) if code == self.d.CANCEL: self.show_main_menu() continue_bool = False if code == self.d.OK: continue_bool = True if continue_bool: # we get TTS from settings tts_list = self.settings.ttss # create a list of tuple that can be used by the dialog menu choices = self._get_choices_tuple_from_list(tts_list) code, tag = self.d.menu("Sentence to test: %s" % sentence_to_test, choices=choices) if code == self.d.CANCEL: self.show_tts_test_menu() if code == self.d.OK: self._run_tts_test(tag, sentence_to_test) # then go back to this menu with the same sentence # if the user want to test the same text with another TTS self.show_tts_test_menu(sentence_to_test=sentence_to_test) @staticmethod def _run_tts_test(tts_name, sentence_to_test): """ Call the TTS :param tts_name: Name of the TTS module to launch :param sentence_to_test: String text to send to the TTS engine """ sentence_to_test = sentence_to_test.encode('utf-8') tts_name = tts_name.encode('utf-8') Say(message=sentence_to_test, tts=tts_name) @staticmethod def _get_choices_tuple_from_list(list_to_convert): """ Return a list of tup that can be used in Dialog menu :param list_to_convert: List of object to convert into tuple :return: List of choices :rtype: List """ # create a list of tuple that can be used by the dialog menu choices = list() for el in list_to_convert: tup = (str(el.name), str(el.parameters)) choices.append(tup) logger.debug("Add el to the list: %s with parameters: %s" % (str(el.name), str(el.parameters))) return choices def callback_stt(self, audio): """ Callback function called after the STT has finish his job Print the text of what the STT engine think we said on the screen :param audio: Text from the translated audio """ code = self.d.msgbox("The STT engine think you said:\n %s" % audio, width=50) if code == self.d.OK: self.show_stt_test_menu() def show_synapses_test_menu(self): """ Show a list of available synapse in the brain to run it directly """ # create a tuple for the list menu choices = list() x = 0 for el in self.brain.synapses: tup = (str(el.name), str(x)) choices.append(tup) x += 1 code, tag = self.d.menu("Select a synapse to run", choices=choices) if code == self.d.CANCEL: self.show_main_menu() if code == self.d.OK: logger.debug("Run synapse from GUI: %s" % tag) SynapseLauncher.start_synapse(tag, brain=self.brain) self.show_synapses_test_menu()