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- # strelba
- <<<<<<< 044_strelba
- !gunpricel = 0 не прицельно
- !gunpricel = 1 прицельно
- !gunpricel = 2 очень точно
- !gunpower урон от оружия
- !buu количество выстрелов
- !shoot навык стрельбы
- :markstrelba
- !рейты попадания
- buurand = rand(0,100)
- if buu = 0: xgt 'fight','sta'
- if shoot = 0:
- if gunpricel = 0:
- if buurand = 100:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 100:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 95:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 95:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 90:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 90:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot > 0 and shoot < 20:
- if gunpricel = 0:
- if buurand >= 95:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 95:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 90:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 90:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 85:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 85:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 20 and shoot < 40:
- if gunpricel = 0:
- if buurand >= 90:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 90:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 85:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 85:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 80:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 80:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 40 and shoot < 60:
- if gunpricel = 0:
- if buurand >= 85:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 85:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 80:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 80:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 75:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 75:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 60 and shoot < 80:
- if gunpricel = 0:
- if buurand >= 80:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 80:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 75:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 75:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 70:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 70:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 80 and shoot < 100:
- if gunpricel = 0:
- if buurand >= 75:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 75:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 70:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 70:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 65:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 65:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 100 and shoot < 150:
- if gunpricel = 0:
- if buurand >= 70:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 70:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 65:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 65:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 60:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 60:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 150 and shoot < 200:
- if gunpricel = 0:
- if buurand >= 65:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 65:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 60:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 60:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 55:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 55:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 200 and shoot < 300:
- if gunpricel = 0:
- if buurand >= 60:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 60:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 55:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 55:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 45:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 45:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 300 and shoot < 400:
- if gunpricel = 0:
- if buurand >= 55:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 55:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 50:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 50:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 45:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 45:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 400 and shoot < 500:
- if gunpricel = 0:
- if buurand >= 50:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 50:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 45:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 45:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 40:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 40:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 500:
- if gunpricel = 0:
- if buurand >= 45:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 45:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 40:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 40:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 35:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 35:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- :markstelokpopal
- !если попал
- !расчет урона
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0: set damage -= dospehDefV & set dospehEnV -= 1
- if damage < 0: set damage = 0
- Set healthV -= damage
- Gcrimein += 1
- '<B><font color = green>harmed <<damage>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<B><font color = red><<$nameV>> reflected damage and you got <<damage>> points of damage</font></B>'
- end
- if buu = 0: xgt 'fight','sta'
- if buu > 0: buu -= 1 & jump 'markstrelba'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- Set defenceV -= damage
- '<B><font color = green>Protection enemy harmed <<damage>> units</font></B>'
- if buu = 0: xgt 'fight','sta'
- if buu > 0: buu -= 1 & jump 'markstrelba'
- end
- if klonV > 0 and unmaterialV <= 0:
- set klonV -= 1
- '<B><font color = green>Clone destroyed enemy, he still had <<KlonV>> clones</font></B>'
- if buu = 0: xgt 'fight','sta'
- if buu > 0: buu -= 1 & jump 'markstrelba'
- end
- if unmaterialV > 0:
- set unmaterialV -= 1
- '<B><font color = red>Your bullet went straight through the opponent´s body. <<$nameV>> none Materials</font></B>'
- if buu = 0: xgt 'fight','sta'
- if buu > 0: buu -= 1 & jump 'markstrelba'
- end
- if barierV > 0:
- !барьер именитета для урона
- if barierV >= damage:
- '<B><font color = red><<$nameV>> easily withstood hit</font></B>'
- if buu = 0: xgt 'fight','sta'
- if buu > 0: buu -= 1 & jump 'markstrelba'
- end
- if barierV < damage:
- Set healthV -= damage
- Gcrimein += 1
- '<B><font color = green>harmed <<damage>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<B><font color = red><<$nameV>> reflected damage and you got <<damage>> points of damage</font></B>'
- end
- end
- if buu = 0: xgt 'fight','sta'
- if buu > 0: buu -= 1 & jump 'markstrelba'
- end
- =======
- !gunpricel=0 no sighting
- !gunpricel=1 sighting
- !gunpricel=2 very accurate
- !gunpower Weapon damage
- !buu the number of shots
- !shoot shooting skills
- :markstrelba
- !Reita hit
- buurand=rand(0,100)
- if buu=0:xgt'fight','sta'
- if shoot=0:
- if gunpricel=0:
- if buurand=100:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<100:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=95:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<95:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=90:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<90:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>0 and shoot<20:
- if gunpricel=0:
- if buurand>=95:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<95:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=90:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<90:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=85:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<85:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=20 and shoot<40:
- if gunpricel=0:
- if buurand>=90:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<90:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=85:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<85:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=80:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<80:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=40 and shoot<60:
- if gunpricel=0:
- if buurand>=85:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<85:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=80:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<80:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=75:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<75:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=60 and shoot<80:
- if gunpricel=0:
- if buurand>=80:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<80:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=75:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<75:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=70:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<70:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=80 and shoot<100:
- if gunpricel=0:
- if buurand>=75:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<75:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=70:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<70:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=65:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<65:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=100 and shoot<150:
- if gunpricel=0:
- if buurand>=70:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<70:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=65:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<65:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=60:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<60:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=150 and shoot<200:
- if gunpricel=0:
- if buurand>=65:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<65:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=60:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<60:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=55:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<55:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=200 and shoot<300:
- if gunpricel=0:
- if buurand>=60:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<60:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=55:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<55:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=45:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<45:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=300 and shoot<400:
- if gunpricel=0:
- if buurand>=55:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<55:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=50:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<50:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=45:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<45:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=400 and shoot<500:
- if gunpricel=0:
- if buurand>=50:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<50:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=45:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<45:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=40:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<40:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- if shoot>=500:
- if gunpricel=0:
- if buurand>=45:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<45:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=1:
- if buurand>=40:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<40:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- if gunpricel=2:
- if buurand>=35:
- damage=gunpower
- jump'markstelokpopal'
- end
- if buurand<35:
- buu-=1
- 'bloomer'
- jump'markstrelba'
- end
- end
- end
- :markstelokpopal
- !if hit
- !calculation of damage
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:set damage = damage - dospehDefV&set dospehEnV = dospehEnV - 1
- if damage < 0:set damage = 0
- Set healthV = healthV - damage
- Gcrimein+=1
- '<B><font color=green>harmed <<damage>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV = zerkaloV - 1
- set health = health - damage
- '<B><font color=red><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></B>'
- end
- if buu=0:xgt'fight','sta'
- if buu>0:buu-=1&jump'markstrelba'
- end
-
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- Set defenceV = defenceV - damage
- '<B><font color=green>Protection of the enemy suffered damage <<damage>> units</font></B>'
- if buu=0:xgt'fight','sta'
- if buu>0:buu-=1&jump'markstrelba'
- end
-
- if klonV > 0 and unmaterialV <= 0:
- set klonV = klonV - 1
- '<B><font color=green>Destroyed enemy clone, he still had <<KlonV>> clones</font></B>'
- if buu=0:xgt'fight','sta'
- if buu>0:buu-=1&jump'markstrelba'
- end
-
- if unmaterialV > 0:
- set unmaterialV = unmaterialV - 1
- '<B><font color=red>Your bullet flew right through the opponent`s body. <<$nameV>> not material</font></B>'
- if buu=0:xgt'fight','sta'
- if buu>0:buu-=1&jump'markstrelba'
- end
-
- if barierV > 0:
- !imeniteta barrier for damage
- if barierV >= damage:
- '<B><font color=red><<$nameV>> easily withstood hit</font></B>'
- if buu=0:xgt'fight','sta'
- if buu>0:buu-=1&jump'markstrelba'
- end
- if barierV < damage:
- Set healthV = healthV - damage
- Gcrimein+=1
- '<B><font color=green>harmed <<damage>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV = zerkaloV - 1
- set health = health - damage
- '<B><font color=red><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></B>'
- end
- end
- if buu=0:xgt'fight','sta'
- if buu>0:buu-=1&jump'markstrelba'
- end
- >>>>>>> 044_strelba
- --- strelba ---------------------------------
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