S | |
scope | |
setAutomaticRepaint | |
setConnector, Connection | |
setDefaultScope | |
setDetachable, Connection | |
setDragAllowedWhenFull, Endpoint | |
setDraggable | |
setElement, Endpoint | |
setEnabled, Endpoint | |
setHover | |
setHoverPaintStyle | |
setId | |
setIdChanged | |
setLabel | |
setPaintStyle | |
setRenderMode | |
setRepaintFunction | |
setStyle, Endpoint | |
setSuspendDrawing | |
setVisible, Endpoint | |
show | |
showOverlay | |
sizeCanvas | |
sourceId, Connection | |
StateMachine constructor, Overlays.Label | |
T | |
targetId, Connection | |
toggleDraggable | |
toggleVisible | |
U | |
unload |
this.setConnector = function( connector, doNotRepaint )
Sets the default scope for Connections and Endpoints.
this.setDefaultScope = function( scope )
Sets whether or not this connection is detachable.
this.setDetachable = function( detachable )
Sets whether or not connections can be dragged from this Endpoint once it is full.
this.setDragAllowedWhenFull = function( allowed )
Sets the DOM element this Endpoint is attached to.
this.setElement = function( el )
Sets whether or not the Endpoint is enabled for drag/drop connections.
this.setEnabled = function( e )
Changes the id of some element, adjusting all connections and endpoints
this.setId = function( el, newId, doNotSetAttribute )
Notify jsPlumb that the element with oldId has had its id changed to newId.
this.setIdChanged = function( oldId, newId )
Sets the Connection’s label.
this.setLabel = function( l )
sets the label’s, um, label.
this.setLabel = function( l )
Sets render mode: jsPlumb.CANVAS, jsPlumb.SVG or jsPlumb.VML.
this.setRenderMode = function( mode )
Sets the function to fire when the window size has changed and a repaint was fired.
this.setRepaintFunction = function( f )
Sets whether or not the Endpoint is currently visible.
this.setVisible = function( v, doNotChangeConnections, doNotNotifyOtherEndpoint )
Sets an element’s connections to be visible.
this.show = function( el, changeEndpoints )
Shows the overlay specified by the given id.
this.showOverlay = function( id )
Helper to size a canvas.
this.sizeCanvas = function( canvas, x, y, w, h )
Unloads jsPlumb, deleting all storage.
this.unload = function()